Quote:
Originally Posted by Chompy
Because the staff boots changes player.x and player.y
example:
PHP Code:
...
this.speed = 1;
....
for(temp.i = 0; i <= 3; i ++) {
if (keydown(i)) {
player.x += vecx(i)*this.speed;
player.y += vecy(i)*this.speed;
}
}
...
But, since boots doesn't check for walls you can walk through them.. That's where a custom movement system comes in :O
You can 
|
Thats why you involve a if(onwall()) clientside or a if(tiletype() == 22) serverside. :P