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Old 06-15-2007, 06:40 AM
Vega001 Vega001 is offline
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Join Date: Aug 2004
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Error concerning addtiledef Script in Level

Hello!

I am currently having a problem making a tileset work in one of my levels in the offline level editor. To understand my problem, i'll lay out some background information.

The level used to work fine on my laptop.
I transfered all the files used in the level as well as the level itself from my laptop to my pc.
I believe it worked fine on my pc for a while.
Several weeks ago i deleted most of my graal files since i quit (excluding the tileset, .wav files, and the level itself)
I reinstalled and redownloaded both Graal 4 and the Graal 4 Level editor a few days ago.

Now, when i try to open the level, the level is either completely black or shows up glitched (like static). I have tried messing around with the script but nothing will fix it (letting me see the level with the tileset), even when i try removetiledefs; and then readd the tiledef

here is my current script:

//#CLIENTSIDE
if (created){
addtiledef fcas_seilius-tileset2.png,vegatileset_,0;
timeout=1;
}
if (timeout=0){
play nightcrickets.wav;
timeout=2;
}
if (timeout=1){
playlooped bird02.wav;
}

I have also taken the liberty of copying and pasting the fcas_seilius-tileset2.png file into my graal\levels\tiles\ folder (as well as the .wav files into the graal\sounds\ folder) but still i cant see the tileset

Does anyone know of any methods at correcting this issue?

*NOTE: if possible, please send me a message via the forums as I cannot reply except after a certain number of hours (my vip ran out)
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