Quote:
Originally Posted by DustyPorViva
Well definitely would be the actual coordinates of the NPC, so players aren't seeing the NPC in two different locations because of local lag.
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even if you were moving it manually, the players dont always see it in the same position due to local lag. you have to go under the good faith assumption that if a player is lagging, then he gets other player data & npc server data at relatively the same time.