Thread: RC: Chests
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  #43  
Old 05-29-2007, 04:11 AM
Deadly_Killer Deadly_Killer is offline
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Quote:
Originally Posted by Inverness View Post
Hmm, there are other ways besides triggeraction().

Though, I suppose, with a chests system, if you really have 5000 then its best to have all data pre-loaded and only call server to flip things. Save your chest information to a variable on the clientside, not text file.

Text File = Hard Drive, Variable = RAM.

It can't be saved to a client variable for obvious reasons. Use something like player.chests
If you can't handle 4-5 mb (at tops.. ever), then.. yeah <.<.
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