Quote:
Originally Posted by Inverness
Hmm, there are other ways besides triggeraction().
Though, I suppose, with a chests system, if you really have 5000 then its best to have all data pre-loaded and only call server to flip things. Save your chest information to a variable on the clientside, not text file.
Text File = Hard Drive, Variable = RAM.
It can't be saved to a client variable for obvious reasons. Use something like player.chests
|
If you can't handle 4-5 mb (at tops.. ever), then.. yeah <.<.