Quote:
Originally Posted by xXziroXx
No..
eventwhendone = true; onMovementFinished() will be called.
eventwhendone = false; onMovementFinished() will NOT be called.
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That is what I said. I was quoting what he called it because you said he was right originally.
Quote:
Originally Posted by Angel_Light
Test it >_> the x and y are like the slope of the direction to move, the npc goes on forever without 8 in the options part.
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Then why the timeout in your example?