Thread: move()
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Old 05-29-2007, 04:05 AM
Deadly_Killer Deadly_Killer is offline
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Quote:
Originally Posted by xXziroXx View Post
No..

eventwhendone = true; onMovementFinished() will be called.
eventwhendone = false; onMovementFinished() will NOT be called.
That is what I said. I was quoting what he called it because you said he was right originally.

Quote:
Originally Posted by Angel_Light View Post
Test it >_> the x and y are like the slope of the direction to move, the npc goes on forever without 8 in the options part.
Then why the timeout in your example?
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