Quote:
Originally Posted by xXziroXx
*beeeep* Wrong, try again.
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True, without 8 in the options the NPC keeps moving forever in that direction both in GS1 and GS2 o.O it also calls the onMovementFinished() too.
Quote:
Originally Posted by killerogue
Also, the definition you posted for the time param is wrong as well. That param is reserved for how many tiles it moves per a certain amount of time I am not sure of at the moment.
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My definition is correct look in the commands.rtf