Thread: move()
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Old 05-29-2007, 03:07 AM
Angel_Light Angel_Light is offline
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Quote:
Originally Posted by xXziroXx View Post
*beeeep* Wrong, try again.
True, without 8 in the options the NPC keeps moving forever in that direction both in GS1 and GS2 o.O it also calls the onMovementFinished() too.

Quote:
Originally Posted by killerogue View Post
Also, the definition you posted for the time param is wrong as well. That param is reserved for how many tiles it moves per a certain amount of time I am not sure of at the moment.
My definition is correct look in the commands.rtf
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