Thread: RC: Chests
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Old 05-28-2007, 11:52 PM
Inverness Inverness is offline
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Inverness is a jewel in the roughInverness is a jewel in the rough
Hmm, there are other ways besides triggeraction().

Though, I suppose, with a chests system, if you really have 5000 then its best to have all data pre-loaded and only call server to flip things. Save your chest information to a variable on the clientside, not text file.

Text File = Hard Drive, Variable = RAM.

It can't be saved to a client variable for obvious reasons. Use something like player.chests
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Last edited by Inverness; 05-29-2007 at 12:02 AM..
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