
05-28-2007, 11:52 PM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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Hmm, there are other ways besides triggeraction().
Though, I suppose, with a chests system, if you really have 5000 then its best to have all data pre-loaded and only call server to flip things. Save your chest information to a variable on the clientside, not text file.
Text File = Hard Drive, Variable = RAM.
It can't be saved to a client variable for obvious reasons. Use something like player.chests |
Last edited by Inverness; 05-29-2007 at 12:02 AM..
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