
05-26-2007, 12:17 AM
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¯\(º_o)/¯
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Join Date: Sep 2006
Location: Norway
Posts: 2,815
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Quote:
Originally Posted by zokemon
I have one if people would like to have it. It is more hardcoded into my "doMovePlayer()" function though. It has 100% perfect onwall checks and emulates the default Graal movement exactly with an added variable of speed (I tested it at a rate of 5000 tiles per second and did not cross a single wall).
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Quote:
Originally Posted by cbkbud
Please post the code! I love you <3
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:O |
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