Thread: Onwaal
View Single Post
  #19  
Old 05-25-2007, 11:01 PM
Deadly_Killer Deadly_Killer is offline
Registered User
Join Date: Feb 2002
Posts: 227
Deadly_Killer is on a distinguished road
Quote:
Originally Posted by zokemon View Post
I have one if people would like to have it. It is more hardcoded into my "doMovePlayer()" function though. It has 100% perfect onwall checks and emulates the default Graal movement exactly with an added variable of speed (I tested it at a rate of 5000 tiles per second and did not cross a single wall).
At such speeds, it might not even be able to move then haha.

I use loriel's check, it works fine but too fast makes it so you can't go close to the wall =[
__________________
- Zidane / Zidaya
Reply With Quote