Quote:
Originally Posted by zokemon
I have one if people would like to have it. It is more hardcoded into my "doMovePlayer()" function though. It has 100% perfect onwall checks and emulates the default Graal movement exactly with an added variable of speed (I tested it at a rate of 5000 tiles per second and did not cross a single wall).
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At such speeds, it might not even be able to move then haha.
I use loriel's check, it works fine but too fast makes it so you can't go close to the wall =[