Quote:
Originally Posted by xAndrewx
HTML Code:
function getMove(playersPosition)
{
return player.(@ temp.playersPosition) + ( this.mspeed * sin( this.ang ) );
}
function getMoveD(playersPosition)
{
return player.(@ temp.playersPosition) + ( 1 * sin( this.ang ) );
}
Easier...
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Which is almost exactly what I did o.O