
05-23-2007, 01:23 AM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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Hmm, they way I prefer it to be is having a quest object check when it needs to do certain things and then manipulate everything else for the quest. Like for example. If you're on stage 5 or so, the quest would use a timeout to check if you've reached a certain location, then it advances stage. Stage 6 has a script that spawns a certain boss enemy and a loop is used to check the status of the enemy. When its dead the quest advances to stage 7 and you get your reward, then the script is unloaded now that the quest is complete. |
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