You don't need to store such information on clientside. Graal is not going to explode if you send a couple hundred bytes more to the client than normal.
Quote:
Originally Posted by Twinny
I don't limit myself so much  . One weapon can easily handle a quest system without the need for other weapons/classes to handle quests.
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So you would prefer to script the event detection and all quest stage scripts of every quest on your server in one weapon? That would look
extremely bad. It is much better to use classes.
You don't seem to realize the depth of programming required for a good quest so you try to oversimplify it, stop.