Quote:
Originally Posted by Inverness
Any decent quest is going to need a script, perhaps not each with their own weapon script but rather a class, that form of modularity is easy enough.
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I don't limit myself so much

. One weapon can easily handle a quest system without the need for other weapons/classes to handle quests.
Quote:
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Originally Posted by Inverness
I have to hand it to you people, few have managed to piss me off so quickly. If you have a problem with my suggestions give an answer, get the facts, or shut your mouth. You all obviously lack enough knowledge to make a proper opinion. Take your bad sarcasm somewhere else.
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Geez dude. Chill pill

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As for everyone else, What I want to store clientside would eventually be alot (i have alot of item descriptions/stats for instance) but it's the kind of data that only needs to be updated once in a while. Instead of chunking up clientr. variables (like Zodiac) or triggering this information, everytime it needs to be accessed. A md5 / checksum can be used on the cache file to make sure it is still valid. If not, update it.
It was just an idea but I'm going to follow through and test it a bit because I do see some potential
