Quote:
Originally Posted by xAndrewx
Very poor... make it set a player flag to say that the player is moving, don't send every weapon that the player has an event saying that the player has moved. Why would you even need that?
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Explain why you would waste a timeout on the clientside for 0.05 for something like this.
This is the best solution without creating wasteful timeouts for events. Besides the current events do the same thing too.