Quote:
Originally Posted by Deadly_Killer
PHP Code:
//#CLIENTSIDE
function onCreated()
{
this.onTimeout();
}
function onTimeout()
{
// function onPlayerMoved(newx, newy) { }
if (player.x != this.pxy[0] || player.y != this.pxy[1])
{
this.pxy = {player.x, player.y};
for (temp.var : weapons) temp.var.trigger("PlayerMoved", player.x, player.y);
}
setTimer(0.05);
}
|
Very poor... make it set a player flag to say that the player is moving, don't send every weapon that the player has an event saying that the player has moved. Why would you even
need that?