
05-21-2007, 11:23 PM
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Incubator
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Join Date: Aug 2004
Location: Houston, Texas
Posts: 3,613
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Make an md5 of the data sent to client, with a key added of course. Store the md5 in clientr flags or in server files, and then check it when the player logs in. Players would still be able to view the files but they would not be able to edit them without the check failing.
Personally I haven't found a reason yet to actually save text on a client's computer. |
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