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*shrugs* Graals have rims. Ringworld and Fringeworld were taken. But it's a good point.
Yeah, the big problem would be the owners that are sure they don't need the other worlds, and that are certain the others are just weighing them down...
What if instead, all UC worlds were automatically allied, either right now or on their path to the Classic tab? Take 'em all out of hiding, link 'em all together, and the Rim would be where they do their final development: "I got an awesome game, I don't think I need anything more, so I join the Rim. As soon as I'm done debugging the multiplayer stuff I can go Classic...oh man, that bowling thing's pretty cool, I should put some sports like that on my server...of course, mine will be a million times better..."
Assuming that solves Ego, next complication: Ownership and Theft.
"Hey, I spent months developing Bowling, then this guy came along, used my templates, figured out how I scripted it, and totally stole it! Now his world has everything mine had and more, and I don't have anything he had!" We'd need the PWAs to crack down on theft and encourage public trading: "You can copy my bowling (in fact, here's the script) if I can copy your combat system". We wouldn't necessarily have a bunch of identical servers this way: while there would be a lot of overlap, each server owner would pick different aspects and different implementations they like best, and the server would most accurately depict their personal tastes. Further, all of these servers would have the most developed scripts instead of having pale imitations of each other: see also when Kingdoms, G2K1, Classic and a few PWs all had different versions of Tetris that broke in different ways (because nobody was cooperating, and thus each world was doing more work and wasting more time than was necessary). |