Quote:
Originally Posted by theHAWKER
umkay, but there should be a built in function for that 
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onPlayermoves() wouldn't be a function: it would be an event. Also, there is no inherit action for moving. Some playerworlds don't use the default movement system for starters.
In short: I doubt there will ever be a onPlayermoves()
event since it would be too limited. A keydown loop check can work for whenever the player walks or a timeout check if there are other methods of moving.