Quote:
Originally Posted by DustyPorViva
I think a lot of things just have an obvious grid. I've messed around with shrinking textures and such, and it never really turns out good. Even with a seamless texture for 3D stuff, resizing it usually ruins the seamless aspect.
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Yea. I think the only solution to this is making your texture so obviously tiled it's accepted, or making the texture on your tile so subtle it's hardly noticeable (becomes a shade).
Probably the best solution would be to mix these two methods nicely.