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Originally Posted by Deadly_Killer
Stefan needs to script the graphics-drawing for the ds etc.
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Originally Posted by Skyld
This "kernel" method (although it's not really a very good word to describe it) is sort of how Graal works already I think, however the problem is that it isn't platform independant. It would still have to draw things to the display/framebuffer in a way that works for the current platform, etc.
I don't think you could use too much of the existing code, which is the problem.
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While I agree that it's tricky to script, it's also an inevitable part of any platform's game. Thus it Should be fairly easy to either find a reference on it, or find someone to partner up on it. (Unless Nintendo's decided to make it as hard as possible to make games on the DS, in which case they can go to hell)