Make the object an image, use a class.
HTML Code:
function onCreated()
{
this.dropObject = (this.dropObject? this.dropObject: "block.png");
this.showCharacter();
this.setCharAni("myplaceholder", this.dropObject);
}
HTML Code:
function onCreated()
{
//Make this a database
//Change the random(0, THISRANDOM) to the overworld size * 64
this.warpto(this.level.name, random(0, THISRANDOM), random(0, THISRANDOM));
while if (onwall2(this.x, this.y, 2, 2))
{
this.warpto(this.name, random(0, THISRANDOM), random(0, THISRANDOM));
}
this.dropObject(randomstring("bush", "tree", "plant"));
scheduleevent(10, "Created", "");
//Repeat this process every 10 seconds.
}
function dropObject(objectName)
{
with(putnpc2(objectx, objecty, "join objectHolder;"))
{
this.dropObject = thiso.objectName @ ".png";
}
}