Quote:
Originally Posted by cbkbud
You could do something with checking the tiles, and then if there are the bush tiles, change them to the dead bush tiles, then have some npc change it back after like 15 seconds ....
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That is a lot of work

You could I guess script it to do a putnpc2 when it kills the bush and after 15 seconds the putnpc2 would change the tiles back and then destroy() it self.