Quote:
Originally Posted by oo_jazz_oo
Still wont work. =/
Its the triggeraction that isnt working...cause, if you replace
ShopFunctions.addShopItem(params[1]);
with
player.chat = "Test";
Nothing happens, so there is a problem in the triggeraciotn. -.-
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two things
first:
I changed the styling and some vars from the original (your script), but didn't see this:
PHP Code:
if (client.money >= this.price){
try change it to
PHP Code:
if (client.money >= thiso.price){
(They are right before the triggeraction)
second:
change addWeapon(params[1]); to addWeapon(item); in ShopFunctions,
I was using params[1] because I was thinking of the class (params[1] was the item there)
class "shops":
PHP Code:
function onCreated()
sethape(1, 32, 32); // you need a shape for triggeractions
function onActionServerside()
{
if (params[0] == "addw")
ShopFunctions.addShopItem(params[1]);
}
//#CLIENTSIDE
function onCreated()
{
sethape(1, 32, 32); // you need a shape for triggeractions
setTimer(0.05);
}
function onMouseDown(button)
{
if (button == "left")
openShopGui();
}
function openShopGui()
{
new GuiWindowCtrl(shopwin) {
profile = GuiBlueWindowProfile;
x = 10;
y = 100;
destroyonhide = true;
canresize = false;
canminimize = false;
canmaximize = false;
canclose = false;
canmove = true;
width = 160;
height = 140;
text = "";
new GuiMLTextCtrl(shopitem) {
profile = GuiBlueMLTextProfile;
x = 0;
y = 25;
width = 160;
height = 1;
text = "<center>" @ thiso.itemname @ "</center>";
}
new GuiMLTextCtrl(shoppri) {
profile = GuiBlueMLTextProfile;
x = 0;
y = 45;
width = 160;
height = 1;
text = "<center>Price:</center>";
}
new GuiMLTextCtrl(shopprice) {
profile = GuiBlueMLTextProfile;
x = 0;
y = 65;
width = 160;
height = 1;
text = "<center>" @ thiso.price @ " $</center>";
}
new GuiFrameSetCtrl(Test_Frames) {
x = 10;
y = 65;
width = 140;
height = 15;
rowcount = 1;
columncount = 1;
setColumnOffset(1, 80);
setRowOffset(1, 80);
bordercolor = {128, 128, 255, 128};
new GuiScrollCtrl(Test_Frame1) {
profile = GuiBlueScrollProfile;
hScrollBar = "dynamic";
vScrollBar = "dynamic";
}
}
new GuiButtonCtrl("cancelb") {
profile = GuiBlueButtonProfile;
x = 10;
y = 90;
width = 50;
height = 20;
text = "Cancel";
}
new GuiButtonCtrl("buyb") {
profile = GuiBlueButtonProfile;
x = 100;
y = 90;
width = 50;
height = 20;
text = "Buy";
}
}
Test_Frames.PushtoBack();
}
function cancelb.onAction()
shopwin.destroy();
function buyb.onAction()
{
if (client.money >= thiso.price) { // Changed this to thiso
client.money -= this.price;
triggeraction(this.x + 0.5, this.y + 0.5, "serverside", "addw", thiso.item);
}
}
wnpc "ShopFunctions":
PHP Code:
public function addShopItem(temp.item)
addweapon(item);
Quote:
Originally Posted by Rapidwolve
It would be params[0] wouldn't it? either do addWeapon(params[0]) or addWeapon(temp.item)
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You're right

typo
should be addWeapon(item); in ShopFunctions
Quote:
Originally Posted by Inverness
Actions occur on both sides as long as the object has a shape on both sides.
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:O didn't know
