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Old 04-29-2007, 03:30 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
Still wont work. =/
Its the triggeraction that isnt working...cause, if you replace
ShopFunctions.addShopItem(params[1]);
with
player.chat = "Test";
Nothing happens, so there is a problem in the triggeraciotn. -.-
two things

first:
I changed the styling and some vars from the original (your script), but didn't see this:
PHP Code:
if (client.money >= this.price){ 
try change it to
PHP Code:
if (client.money >= thiso.price){ 
(They are right before the triggeraction)

second:

change addWeapon(params[1]); to addWeapon(item); in ShopFunctions,
I was using params[1] because I was thinking of the class (params[1] was the item there)

class "shops":
PHP Code:
function onCreated()
  
sethape(13232); // you need a shape for triggeractions

function onActionServerside()
{
  if (
params[0] == "addw")
    
ShopFunctions.addShopItem(params[1]);
}
//#CLIENTSIDE
function onCreated()
{
  
sethape(13232); // you need a shape for triggeractions
  
setTimer(0.05);
}
function 
onMouseDown(button)
{
  if (
button == "left")
    
openShopGui();
}
function 
openShopGui()
{
  new 
GuiWindowCtrl(shopwin) {
    
profile GuiBlueWindowProfile;
    
10;
    
100;
    
destroyonhide true;
    
canresize false;
    
canminimize false;
    
canmaximize false;
    
canclose false;
    
canmove true;
    
width 160;
    
height 140;
    
text "";
    new 
GuiMLTextCtrl(shopitem) {
      
profile GuiBlueMLTextProfile;
      
0;
      
25;
      
width 160;
      
height 1;
      
text "<center>" thiso.itemname "</center>";
    }
    new 
GuiMLTextCtrl(shoppri) {
      
profile GuiBlueMLTextProfile;
      
0;
      
45;
      
width 160;
      
height 1;
      
text "<center>Price:</center>";
    }
    new 
GuiMLTextCtrl(shopprice) {
      
profile GuiBlueMLTextProfile;
      
0;
      
65;
      
width 160;
      
height 1;
      
text "<center>" thiso.price " $</center>";
    }
    new 
GuiFrameSetCtrl(Test_Frames) {
      
10;
      
65;
      
width 140;
      
height 15;
      
rowcount 1;
      
columncount 1;
      
setColumnOffset(180);
      
setRowOffset(180);
      
bordercolor = {128128255128};
      new 
GuiScrollCtrl(Test_Frame1) {
        
profile GuiBlueScrollProfile;
        
hScrollBar "dynamic";
        
vScrollBar "dynamic";
      }
    }
    new 
GuiButtonCtrl("cancelb") {
      
profile GuiBlueButtonProfile;
      
10;
      
90;
      
width 50;
      
height 20;
      
text "Cancel";
    }
    new 
GuiButtonCtrl("buyb") {
      
profile GuiBlueButtonProfile;
      
100;
      
90;
      
width 50;
      
height 20;
      
text "Buy";
    }
  }
  
Test_Frames.PushtoBack();
}

function 
cancelb.onAction()
  
shopwin.destroy();

function 
buyb.onAction()
{
  if (
client.money >= thiso.price) { // Changed this to thiso
    
client.money -= this.price;
    
triggeraction(this.0.5this.0.5"serverside""addw"thiso.item);
  }

wnpc "ShopFunctions":
PHP Code:
public function addShopItem(temp.item)
  
addweapon(item); 
Quote:
Originally Posted by Rapidwolve View Post
It would be params[0] wouldn't it? either do addWeapon(params[0]) or addWeapon(temp.item)
You're right typo

should be addWeapon(item); in ShopFunctions



Quote:
Originally Posted by Inverness View Post
Actions occur on both sides as long as the object has a shape on both sides.
:O didn't know
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