Quote:
Originally Posted by Davidd
lol yes it is -_- ....
Speed hackers can be stop by a script that activates IF
player exceeds speed 1.2 (commando speed)
PLayer is not on bikeobject(dont no the script name fo the bike...)
BAMS stop speed hackers...
personaly i think there should be a separated script that activates if players commits imppossibility
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Scripts tend to have a thing with malfunctioning, and if that one malfunctioned.. Well.. Lets just say there would be a lot of unhappy disconnected players. I think lag might effect that script a bit. Not sure... How does zone even test speed anyway?