Quote:
Originally Posted by Tyhm
Maybe in a world where Zone has a strong enough playerbase that it need not fear losing 4 players to Bombermad...or in a world where the community is generous enough that a multi-server scavenger hunt doesn't devolve into petty attempts to steal each others' players in a server-spanning secret game of Hungry Hungry Hippos...
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Zone doesn't "fear" losing games to Bombermad. It can't fear anything - it's a server. Of course, the
developers may fear that their server will lose players to another server or to global games (though in the case of Zone only Stefan does much development), but even if they didn't, the servers wouldn't be in competition with each other any less. The average player doesn't play Zone rather than Bombermad because Zone (or its developer(s)) is "afraid" of losing him to Bombermad, he simply finds Zone to be
better than Bombermad (and, really, it would be hard to argue that he's wrong. Bombermad gets old after a short while. Even if there was an "unlimited" number of people to play Bombermad with, the idea of clocking even 50 hours playing it is unimaginable.)