Thread: graal 4.1?
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Old 04-18-2007, 06:01 AM
Tyhm Tyhm is offline
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Quote:
Originally Posted by Googi View Post
The thing you have to understand about global games is that whether you put them in a hubworld or not, they're still in a position of direct competition with the servers. Whether the player is forced to walk past the games in order to get to the server he wants to play is irrelevant. Choosing to play a game means he is choosing not to play a server.

You seem to think that people really want to play global games but can't because there's nobody else to play with. This isn't true. Zone is, in a sense, a sort of "global game" because anybody can play it. It requires a large number of people to be fun far more than the other global games do as well. You can have a good game of Bombermad with four people. Zone with four people is no fun at all (and it does fall to such low numbers daily). Zone is successful as a "global game" because it's able to compete with actual servers. Something that the real global games can't do.

Global currency can be a source of revenue to Graal (I assume you're talking about the kind of global currency where people buy it for real money and then convert it to the currency of other servers.) A "hubworld" doesn't help this though. Whether players have to go through a hubworld or not doesn't matter. Either way, global currency is just a tool to get the things the players really want on the server they really want to be playing.

You could argue that hubworld gives an added incentive as Graal can offer things that can be purchased using global currency for use on hubworld, but that assumes that hubworld would have people who truly "play" it, which would require it to be a true server capable of competing with the other servers. Doing so would require you to turn hubworld into a server with a vast map, complex economy, possibly quests, kingdoms/guilds, etc. It would have to cease to be the hubworld you describe and become more like a 2K2 that advertises itself to the rest of Graal by forcing players to go through it to get to the servers they want to play.
Well argued, particularly the Hubworld=G2K7 point. I suppose the great hope will have to remain independant advertising (Graal as a Hosting Service over Graal as a community of worlds (despite that these worlds hate and try to destroy each other to cannibalize the others' playerbase)), and the Global Games are destined to failure. By extension the global economy's a joke, as why would anyone care about money that only matters in the global games that only detract from [insert playerworld here]'s playercount? Zone and Bombermad are natural enemies competing for the rare resource that is Players, thus it is in Zone's best interest to see that Global Gralats fall flat.

Maybe in a world where Zone has a strong enough playerbase that it need not fear losing 4 players to Bombermad...or in a world where the community is generous enough that a multi-server scavenger hunt doesn't devolve into petty attempts to steal each others' players in a server-spanning secret game of Hungry Hungry Hippos...
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