Quote:
Originally Posted by DustyPorViva
Well, ideally the only way to track this is to count the number of compus in the level when you enter, and keep track of them, whenever one of them dies add it to the count. But... this wouldn't work online because it'll keep track of others who kill them. I can't think of any way to do it online... Best bet is to probably script your own baddies.
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I don't mind that itll count one that other players kill. Thing is though that would mess me up here...is that there are 3 levels...maybe
level1 5 comps die clientr.part1 == 1
level2 5 comps die clientr.part2 == 1
level3 5 comps die clientr.part3 == 1
then for the return script
if (clientr.part1 == 1)&&(clientr.part2 == 1)&&(clientr.part3 == 1) ACTION;
else say2 Hello World!;
what would be the best way to format that with all three of the clientr?