Quote:
Originally Posted by Gambet
It very well is chat based, considering all of the actions are chat-related. The player chats to trigger an action and the player's chat is set to receive an action.
|
Gambet...notice how most of the serverside code has public functions relying on input? This isn't completely chat-based: the chat is an example on how to use it. You should read into it a bit more. Rapid's is easily modifiable.
The great thing about modular design is that you can easily change what you do with output. My example would be the difference between an ogre based town and a human based town when you have insufficient funds to withdraw

.
P.S. efficiency > flashy effects

.