Quote:
Originally Posted by Inverness
My opinion is the same, it would also be good for a quest system that I was thinking of, where you could store the script for each quest stage in a text file with quest data. But since thats not possible I have to make a weapon for each Quest so they can run their own scripts properly across clientside and serverside.
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Seems like insecure design to rely on eval()-like functionality to do that. :|