Quote:
Originally Posted by xXziroXx
I'd say that eval() would make GS2 more complex, since it would then allow scripts to execute scripts. That is something I've always wanted to work with on Graal.
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My opinion is the same, it would also be good for a quest system that I was thinking of, where you could store the script for each quest stage in a text file with quest data. But since thats not possible I have to make a weapon for each Quest so they can run their own scripts properly across clientside and serverside.