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Originally Posted by Gerami
That kind of kills the point of having a given currency though.
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Ask yourself this: Does having a 100 dollar bill kill the point of having 1 dollar bills?
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Originally Posted by Gerami
You mean items that are simply in the game or items people actually use?
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Items people actually use. (Wands, Spell Scrolls, Spell Books, Skill Scrolls, Flowers, Clothes, Alchemy Items, Rings, Amulets, and so on.) Other items account for a very small portion. Rare event items account for about 5%, even though everybody seems to have them, and crafted items account for about another 10%. The rest would be naturally-aquired items like maps, jewels, parts, etc.
Keep in mind that I'm not referring to the quantity of each thing are out there, because that's impossible to get a good number on. I'm actually referring to how many Mudlib archetypes are in each category of item and where they originate from. There are more rings out there than there are tools because of how they are generated, and they can only be bought from their origin with platinum coins. Same thing for wands, amulets, and so on.