Thread: MUDLibs
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Old 03-10-2007, 11:37 PM
Chompy Chompy is offline
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>_>

It depends on how you want it to work, and hot it should affect the player, in-game and by systems I think

Quote:
Originally Posted by projectigi View Post
mudlibs Oo

edit after edit above:

what id? for every item thats created?
or for the base items?

so like the base item ak47
item_ak47?
x.x

uhm and ofc
wouldnt it be better to save the information of the item sin clientr. strings to avoid unneeded loading time when opening the inv?
bah,

ak47.arc = base item

then:

clientr.mud.item_1 = { ak47, weapon, dmg, spd, tps, description, icon}; etc...

ak47 is to load the file for info like equipping or whatever..

then do like getstringkeys( "clientr.mud.item_"); which would return an array of all the id (clientr.mud.item_*)

lalalalalalala (Tired and bored)

And an inventory doesn't need a timeout, only update it when needed
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Last edited by Chompy; 03-10-2007 at 11:59 PM..
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