Quote:
Originally Posted by projectigi
mudlibs Oo
edit after edit above:
what id? for every item thats created?
or for the base items?
so like the base item ak47
item_ak47?
x.x
uhm and ofc
wouldnt it be better to save the information of the item sin clientr. strings to avoid unneeded loading time when opening the inv?
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my "base item" is the wnpc
like item_100 is an Apple and the itemWeapon var is +Food