Quote:
Originally Posted by DustyPorViva
True, true... in GS2. But he posted a GS1 script and I responded with a GS1 solution. In GS1, triggeraction is the most sensible solution.
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no, in gs1, saying save[0] = 1 will treat save as a global clientside array, all npcs clientside will be able to access save. if you said this.save, then it would be local, however, in gs1 clientside you cant have this.arrays, (last time i checked)
since this. was not use, the save[] array is accessable by all npcs on the clientside. Stop saying I am wrong when I am right please ^_^