Quote:
Originally Posted by DustyPorViva
Anyways, I see in his first post he corrected and captioned the second NPC is a door. In that case save[0]==1 will not work since save[x]'s are a local variable. Triggeraction is the right solution for NPC's interacting.
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You can access the save[n] of another NPC, just like you can access any of its other variables. Joshie's solution shows how this can be done.