Quote:
Originally Posted by Torankusu
I was referring more about the fact that it didn't matter how many people were in a room trying to do classic quests. Pushing/pulling clientside IS a bad idea, but your alternate solution would involve much more work than is absolutely necessary.
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It didn't matter because nobody took it into consideration... That doesn't mean it was a better solution.
I really don't feel that it will be a problem to script a simple timer that is displayed on your screen, showing you how much time you get to complete the quest. I also don't think there will be problems with people tying up quests or having to wait forever to do one... Like I said, there will be many multiplayer quests so I think people can live with the fact that there will also be some strictly single player ones. These mutliplayer quests will be specifically designed for multiple players... the puzzles... the bosses... everything from top to bottom will be created with multiplayer mode in mind.
It's really not a problem to do... and I do believe that's the method we'll go with. I don't think it's going to ruin anyone's experience... in fact, I think it will make the experience better.