Thread: Quests!
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Old 02-20-2007, 06:50 PM
konidias konidias is offline
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Quote:
Originally Posted by maximus_asinus View Post
Koni, did you just compare PKing to murder?

Anyways, if you dislike people PKing in quests, make the level a no PK zone. If you think having more people with you gives you an advantage over a boss, script the boss to get exponentially stronger depending on how many people are in the room. Can't see other people pushing/pulling blocks, rescript the blocks. All your excuses can be solved relatively easy, with less effort.
No, that would require more effort.

You make it sound so easy to "fix". But what exactly is the point of having multiple people in a single player quest? You just basically said the puzzles shoudl be clientside... so there isn't any point in having 5 people in the same room doing puzzles none of the others can see.

Yet you say they should all be able to fight the boss... So that makes no sense at all. They don't have any teamwork up until the boss and then they have to fight a boss together? What if you WANT to do the quest alone? You wait until 4 in the morning when there is less chance of anyone taking the quest?

What about if 5 guys go to fight a boss and 4 of them die almost immediately? Is the boss still going to have the strength to beat 5 players? No, we'd have to script even more stuff to make sure the boss is constantly checking the playercount in the room and readjusting... But wait... what if 2 more people enter the room when you've almost killed the boss? Does the boss suddenly gain more health... or do the two people who just walked in get to watch you defeat the boss in one blow and then claim the prize? In fact, what if anyone enters the boss room during a battle? Wouldn't they be sort of shocked to walk in to the boss room and see people fighting already?

You could solve all of this by locking people out of the boss room during a fight but then you can't have multiple people in the boss room...

See where I'm going with this? It's not as easy as you make it sound.

That's why there will be specifically designed multiplayer quests and specifically designed singleplayer quests. I don't see why that's such a bad thing.
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