Quote:
Originally Posted by Kristi
Showing the scripts involved helps a tad!
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lol, I was going to come back to this and add them, and completely forgot.
Here is some code that sets up the gani to an attr and some sample attrs that the ganis uses:
PHP Code:
player.attr[10] = "opan_playerstats.gani";
player.attr[11] = "15/15";
player.attr[12] = "0/0";
Here is the gani script:
PHP Code:
function onPlayerEnters() {
temp.i;
temp.stat, temp.stats;
stats = {"nick", "hp", "armor"};
i = 0;
for (stat: stats) {
with (findimg(201 + i)) {
font = "Verdana";
style = "cb";
zoom = (stat == "nick") ? 0.7:0.5;
layer = 1;
textshadow = true;
shadowcolor = {1, 1, 1};
shadowoffset = {0.1, 0.1};
if (stat == "armor") {
red = 0;
green = 0;
blue = 1;
}
thiso.(stat @ "img") = this;
}
i++;
}
setTimer(0.05);
}
function onTimeOut() {
this.nickimg.x = player.x + 1.5;
this.nickimg.y = player.y + 3.2;
this.nickimg.text = player.nick;
this.hpimg.x = player.x + 1.5;
this.hpimg.y = player.y - 1;
this.hpimg.text = "HP: " @ player.attr[11];
temp.colors = hpColor(player.attr[11]);
this.hpimg.red = temp.colors[0];
this.hpimg.green = temp.colors[1];
this.hpimg.blue = temp.colors[2];
this.armorimg.x = player.x + 1.5;
this.armorimg.y = player.y + 4;
this.armorimg.text = "Armor: " @ player.attr[12];
setTimer(0.05);
}
function hpColor(pattr) {
temp.hp = temp.pattr.substring(0, temp.pattr.pos("/"));
if (temp.hp >= 7) {
return {0,1,0,1};
}
else if (temp.hp >= 4) {
return {1,1,0,1};
}
else {
return {1,0,0,1};
}
}