Quote:
Originally Posted by Rapidwolve
It is public on both of them obviously. What sense would it make to have the serverside one public and the clientside one regular -_-
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It kind of helps if you post your code too...
I was thinking more along the lines of you forgetting to add a copy of the function in the clientside portion of the class as well.
EDIT:
Ok, I played around with this. In some type of system NPC (onCreated), have the player join the class clientside too. Then it should work.