Thread: player.join()
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Old 02-20-2007, 06:14 AM
Rapidwolve Rapidwolve is offline
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player.join()

On the Control-NPC under onActionPlayerOnline(), I added a line 'player.join("player");' In the class 'player' I made a public function we'll call it sayChat(message). In another player weapon I have player.sayChat("test"), but all I get is an error the F2 window saying function rapidwolve.sayChat() not found... blah blah...I searched forums on this and nothing worked. I know this can be done as I have seen it done before. Can anybody help?
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