Thread: Quests!
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Old 02-19-2007, 07:23 PM
konidias konidias is offline
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Quote:
Originally Posted by maximus_asinus View Post
I don't see how you can even consider option two. I can see thirty different ways locking people out of a quest could be exploited. Option one is possible, I think, but it would be unneeded and messy.

I thought questing with friends was the best part of Graal. Working together to beat certain areas. It is pretty sad that you are trying to eliminate this aspect. These are the things that help build a community.

Now option three appears. Make single player quests but try to integrate a system where you can work together with people to finish quests, try to promote teamwork, not like Stefan's quest, more like a party system.

Alternate you could leave it alone. PKing is a natural part of online gameplay. Don't try to shield people from it, because it'll happen eventually.
I think you're misunderstanding.... There are just some quests that work better single player... ya know? There will be quests where you can quest with friends... like I mentioned... but I just think it would be pointless to do a single player designed quest with multiple people...

Things would be far too easy with like 5 people doing a single player quest... A boss would die in mere seconds... and you can't say "well make the boss harder" because then it becomes impossible for a single person to beat. I'm definitely NOT trying to eliminate teamwork but single player quests are called single player for a reason.

What are the 30 different ways that option 2 could be exploited? It's not as though you could lock people out of quests all day.. You can only do a quest once per so many hours or whatever... So once the time runs out for the account, you get kicked from the quest and cannot go back in for a while. Therefore you can't possibly like... tie up a quest all day long. Not to mention with the multitude of quests, you don't really have to all be huddled around one.

PKing is a "natural part of online gameplay". It's just rarely handled in games properly... That's like saying that murder in real life is a natural part of life and that we shouldn't try to prevent it... Some people PK simply because it's the most annoying thing you can do to a person in an online game. It's called "griefing". But I see no reason why people should fear having to be PKed while on a quest... it just wouldn't be a fun experience.
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