Quote:
Originally Posted by Draenin
The pyramid quest was a pretty good example of a well thought-out quest.
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Why thank you!
I was rather proud of it, despite the many (MANY) problems I had with those bloody push-pull blocks...literally, every version I had to rescript 'em from scratch because they walled...
Never did get the rest of Classic on the same Continuity though. That woulda been sweet if I coulda - had an actual Plot to a server for a change, instead of "You help these gnomes, fight these dudes, get this stuff, theeeen ZEROMUS ATTAX YOU!1!"...find a way that "Getting this mace puts you one step closer to finding Azazel" and so forth.