
02-11-2007, 01:43 AM
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Bowie's Deciple
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Join Date: Dec 2003
Location: Boston, MA
Posts: 748
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Quote:
Originally Posted by Tyhm
The original quest, likewise, was 99% Baddies. I mean, literally, there were 5 versions of the main hall, all with different doors open and different baddies present. No flags, no strings, no keys, no door NPCs, all 1-way warps and baddies, with a tiny bit of programming for Kull himself - which I believe was literally "When hit, warp player to next stage of Kull. Once a second, shoot a rockball."
Which brings us to the standing issue of It'd be really nice if the Global Scripters scripted a Basic Baddy for General Use...
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Im scripting baddies to work with my new system. When its all said and done I might make the code public. The baddies have customizable physics and all that nonsense |
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