
02-05-2007, 05:43 PM
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¯\(º_o)/¯
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Join Date: Sep 2006
Location: Norway
Posts: 2,815
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I've made two mudlib so far, one was just by files (player fiels had information of what files the player had etc.. was totally laggy since it had to go to serverside all the time to get info), this is my second mudlib, but, I have quite alot of vars assigned to the item.. enchants, buffs, requirments, adds (when equipping), type, mode, etc.., but I might try a other mudlib with like
clientr.mud.item<ID> = { ... };
clientr.mud.item<ID>_info = { ... };
hmm.. atm I am making my third mudlib :] |
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