Quote:
Originally Posted by Inverness
I know how to load folders >_> not the point.
I'm needing this because in my mudlib all items exist within a container object and the functions to add/remove them are in container object. I was thinking I could make a container on the level object, to handle items rather than using putnpc2(). Then we simply move the item from player's container to the level's then add an X and Y.
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If the class you join is serverside you could maybe just do a quick check to see if the lcass is joined when going serverside and if it isn't then join it? I dunno, just a thought.