Quote:
Originally Posted by zokemon
Did you try player.clientr.foo while in another player?
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yup, it readed stuff like player.headimg perfectly, but when I did player.clientr.foo etc.., it didn't work
Edit:
Well, I can't get this to work
PHP Code:
array.clear();
with( findplayer( temp.acct))
array = { player.clientr.mud.stats2.strength, player.clientr.mud.stats2.dexterity, player.clientr.mud.stats2.intelligence, player.clientr.mud.stats2.luck, player.clientr.mud.stats.maxhp, player.clientr.mud.stats.curhp, player.clientr.mud.stats.maxmp, player.clientr.mud.stats.curmp, player.clientr.mud.stats.level, player.clientr.mud.class_name, player.clientr.mud.race_name, player.clientr.mud.weapon, { player.headimg, player.bodyimg, player.colors[ 0], player.colors[ 1], player.colors[ 2], player.colors[ 3], player.colors[ 4], player.shieldimg, player.attr[ 2]}};
should I not use the player.*?
PHP Code:
plyr = findplayer( temp.acct);
array = { plyr.clientr.*};
didn't work :[