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Old 01-27-2007, 04:22 PM
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The problem with speed is that you can't really fight. A good battle needs warriors, archers and magicians. With having the current system of speed a warrior can run over the screen in one second, making it impossible for archers to hit them and reducing the list of useful spells for magician drastically. We have tested the new system with warriors and archers, and it works quite well. What we still need to add is having ac and wc influence the hitpoints taken (currently its just always 5 hp) and make magic work fine. Basicly what we have worked on is making a classic-like fighting system and need to move it a little bit more to the kingdom-style, using stats. The system for players vs monsters will not be changed though. Also your speed value is still making you faster, but not as fast as before.

Ok here a list of modifications:
- different hit calculation: less effect of wc,ac etc.
- shields block attacks from the front
- limited speed in battles
- arrow shooting: more freeze time (for the archer), takes more hp per successful shot
- sword faster in idle mode (already online)
- push back when being hit
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