Quote:
Originally Posted by JkWhoSaysNi
is there any way to call a function from a gani?
I tried:
player.attr[2] = "my.gani";
player.attr[2].te****nction();
te****nction is declared as public in the gani. Is there any way to do this?
Also, doing as Stefan suggests and using with (findimg(200)) { (i had to change it to findweapon("name").findimg(200) for it to work)...
I have many people with this text attached to them, every time the action is triggered it updates them all, even though I only want it to update the text for the player that triggered it and not everyone elses.
|
What is the point? From what it sounds like you are explaining, there is a much easier way to do this.