Quote:
Originally Posted by Chompy
And, for better, and smooth movement (time wise),
use this:
PHP Code:
dist = ( dx ^ 2 + dy ^ 2) ^ 0.5;
move( dx, dy, dist / tilespersecond, flags);
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Yay basic geometry! One of the few equations from Geometry I actually remember.
But yeah, I never really liked move(). Not for any particular reason really...o.o.