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Old 01-21-2007, 11:17 PM
cutelilmurderer cutelilmurderer is offline
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I absolutely agree with you. The unprepared thing is just for an edge. I would not mind whatever dual weilding comes about but someone mentioned online that having dual prepared weapons would be ghastly expensive and would turn the tides of a dual in an instant.

Even with the armor class loss of having no shield and two weapons in hand prepared weapons would overpower a lot of players and make them impossible if not indestructible with two prepared weapons and would further the gameplay out of balance.

The goal is not to make a player more powerful or more advanced, just to give an overall choice of damage OR armor class.

I also think that there really SHOULD be two handed weaponry. Some weapons like Waraxe are already so heavy and do so much damage that having a free hand for a shield is almost rediculous. Honestly I think that even the rare item Warhammers should be two-handed.

Someone brought up the broadsword, it is such a large instrument of destruction for it's weight, it really SHOULD be two-handed. The weapon system is one of the last things that needs to be brought up-to-date with the already flourished technology of the game. We have a handfull gani's with over fourty-five different weapon types. (axe, sword, morningstar, spear, bow, crossbow, dagger, and hook)

Dual-weilding is just the beginning. I expect a following of all kinds of item variety. Halberds, beheaders, kodachis, tonfa, bo, and whips.

-And what the hell, while we're at it why not make use of the mud images of monsters and put that net and script to use for people with high personality traits.

There is already so much diversity in weapons, crafting, and creating; why not have the option to have diversity in styles of fighting altogether?
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